Unity: the w8ek that makes a surprise turn
Unity Lab Week 8
Well hello hello hello again to all of you lovely lads, ladies, chaps, ol’ sports, and everyone else in between to another in a long running amount of blogs that are all created, thought processed and excessively chin waggled by yours truly. So, today we are heading back into the deep and intricate world of the Unity game engine but this time it is going to be a little bit of a twist to it and I will talk about something surprising that happened in the process while on the search for the required information to this weeks tutorial and of course the successes and failures of course. So, let’s not waste any more time and let me begin my long old chin waggle once again.
(let's talk what I have learned this week)
So before i get into what i have been doing this week in learning of what I have found this week, I want to discuss deep dive into a surprise that I have come across in my endless journey with Unity. So, as I had previously mentioned in the previous Unity Blog I did I gave the truth bomb that i could not actually seem to understand how to get Unity to work, but now for a little update. So, I had tried and tried for the past two months to get Unity to download onto my computer at home so that I can do some Unity stuff at home and I am not in a lab by myself a lot of the time till the likes of 10 o'clock at night on very little energy and an empty stomach and to the point of just emotional frustration. It was then i decided to send a bug report or problem to Unity support themselves that I can't seem to get it to download onto my computer. A day or two passed and an answer (or to me, a miracle) came from an answer by someone known as Aurimas Pupšys who came in with the answer to my problems. So now the good news is that I now have Unity installed on my computer at home and have made a progression in the tutorials that I have fallen a little behind on and it seems to be going really well (may take a little time but it is going okay).
So, with that out of the way, let me get down to explaining what we have gotten done this week for tutorials. So, this week, there is no sign of Jimmy Vegas or even of Catlike Coding but today it was down to us to find some of our own tutorials. I went searching to find some answers to help me find a tutorials that i can use to make my own game concept and let me tell you it was not easy (and a lot of them cost a lot of money to buy to help in terms of assets which is something that i don't have). After a lengthy period of searching I have come across four tutorials (one being a sector that i am trying to go for in my concept that I will have to work put myself if I can't afford the assets on their own). The four that I have come across to help are as follows:
1.
This first one is to help me make it have the affects of a version of a third person perspective in my game (I may change the camera around to fit my vision, it just depend on how I will set it all up) but this is to help me get my character (shimmer) to move around (I will probably have to go find a model maker for 3d characters for my design) but this will be helpful when I get to making my character move in a wider world.
2.
for this one will be a possible solution for me if the idea of having to figure out a way to make it looking like falling stars from the sky or it could help in the aspect of my story's wishing star but I will see how it all works out for me.
3.
This is a brief video of the kind of aspect of the falling stars from the sky and the one that I need to pay for to get it implement. So, if I can find a tutorial or figure it out myself to do this then I will be okay.
4.
This one is also very similar to a previous version that I had uploaded onto my page, the only difference is that the camera position seems to be the one aspect that could be useful to use to help me out.
That is all I have found that will help me with certain aspects but I am certain that the collection a few others that I know that they are looking into may be able to help me with my concept itself and for other parts in the future. Anyway that is all the time that we have today for this little blog of mine, so until next time.
Cheerio!!!
-Sam
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