🎵F is for freak out from getting all the work done, U is for the understanding, N is for now you know that everything will work out with you big ol' game concept🎵

The importance of FUN in a game

well hello hello hello agin to all of you lads, ladies, chaps, ol' sports and to everyone else in between to another one of my very detailed, very extravagant, possibly very over the top (the vote is still out on that if this is the truth) blogs of plenty from yours truly (I really should do a profile picture of what i am trying to emphasise what I look like while writing these). So, we have talked Design Document, we have talked mindfulness, i have chin waggled about my existential descent into my demise trying to get the basic understandings of how to work Unity (I may be overthinking it as i tend to do a lot in blogs and in life or else all this madness I have going through has been accurate) but today we or I mean I will talking to you all today about one of the most important things that should come from making games and playing games itself, and that one thing of course is FUN!!! Yes how have I gone so many blog posts and just non stop ramblings and yet I have not talked about this very important aspect. So enough dilly dally, let me dive into the important word of FUN in game design and playing. 

(this kid with the Kazoo skills know what I am talking about)
(I mean I don't need to spell it out for ya's do I?)
So, the real question that I have to ask you's all is this: "what exactly makes a game fun?". This is of course is a very important question as I have put emphasis around it to make sure that it is noticeable. There are many ways that you can answer this question but I believe that this is an important question to have when it comes to the lengthy process of making video games of our own reigns. it is as the ol' president of Nintendo, Reggie fils Aime once said "if it's not fun, then why bother?". It does bring up the important question of what or how would other people describe the meaning of fun to you when it comes to designing a video game or playing one, because not everyone is going to like your idea of fun and they are of course entitled to their own opinions. I work with a large group of fellow college mates who would all have the different interpretation of what exactly their version of fun is. Some would be the likes of going in the direction of games involving sports, some might be more interested in the weird and wacky side of things which would bring forward the idea of an outlandish idea and making it more weird and wonderful, r sometimes, it can be the likes of making a game with a nice story, interesting characters, a strange new world and everything in between that people would see as being fun and exciting to them and would want to actually play it or make it for themselves. I mean it is a strange way that a game can have an affect on people and can show in ways what they would see as fun, like no one expected a game where you play as a goose and you go around causing hijinks can be seen as a game, but here we are where a game like that exist and it is one of the most beloved and peaceful games of the last year. Some people would never though that a guy would would sneak around in heavy camouflage and even in a giant obvious cardboard box would ever be a big hit as itt were if it wasn't for the elaborate mind of Hideo Kojima and his game changing ways that he created with that series and even with his newest game that brings a question of what exactly is that game about? It is that emphasis of what they would interoperate as fun may have a sudden interest of actually being fun itself. Because let's face it we all know as well if we can tell if a game is dull or boring and no fun at all, where the likes of a game that was critically panned ends up getting so many copies of that game buried in the middle of a desert like environment for about 3 decades, or the likes of games that are made by the likes of big studios that deliver big games all the time bring out a game that could tarnish the reputation of the series that it may be apart of like turning a stealth game into a zombie survival horror game, or a long running series having normal characters being the stuff of my nightmares, it is important to know when it is time to stop if a game is no fun

(I mean this can emphasise both not being fun to a point and the source of my nightmares)

This is what i have been trying to implement with my own game concept. When I started working on trying to come up with a concept for the actual game itself, it was this thought process that I was trying to implement into my idea, the feeling of what would be see as fun to many people and that I would also find fun as well. So I went off to brainstorm some ideas about what I would see myself as being fun (which you can read about here in case you forgot about or didn't read my other ideas I had). When I came to my final game concept and what I have been designing and making for the past few weeks myself since then (with the likes of Character designs, concept art, world layouts and all other stuff with a day of just nothing but trying to do the Unity design and tutorials (if I can't solve something I can get help or move on to something else that I can to do) ). It is through my designs for the different things and from the reading of articles like from the likes of Natural Funativity by Noah Falstein, the Canvas article on the kinds of fun or even the likes of those who find a keen interest in the game of MUD'S that have helped me keep a clearer idea of where I am going right now with my game idea and that I am seeing that I will of course not going to please everyone with my game but I know that I will make a large amount of people happy with the concept that I will come up with and execute when I feel that I can truly start my game concept and it is fleshing out into a proper game that will be full of though, interesting ideas, but most importantly, A lot of FUN!!!

(Reggie knows the truth himself)
Anyway, i hope that you have enjoyed my lengthy but also summarised chin waggle about what I feel is what the importance of Fun is when it comes to creating a game and to those that will play it and have fun doing so. Anyway that is all the time that I have for todays blog of wonders, so until next time.

cheerio!!!
-Sam.





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