The weird and wacky world of early Game GDD

The wonderful world of Game GDD

well good morrow to all of you Lads, ladies, chaps and all in between to yet another one of my little bit of madness that i like to call my blog. So we have been through a lot of stuff over the past few weeks that have been a lot that has been presented to us in these past couple of weeks, from the likes of learning who each of us are, the mechanics of a game, some game designs that we have had brewing up in our minds and so many many more. But now here we arrive chaps to todays little chin waggle and what we will discuss today is the method of the early stages of Game GDD. So, without further ado, let us begin to chat about it.
(this is what this is all about)
So, the main question that I feel that you might have at the moment is "Golly me, what exactly does a game GDD actually mean exactly. This guy is going absolutely bonkers" and I if you said that accurately then you would be right. So if I can pin point it down to giving an easy understanding of what exactly it means, it's actually an anagram for Game Design Document. What is this you may ask, well it is actually a super important part of any game design aspect. This would be seen as a foundation to any game concept that a studio or game developer has that would help to flesh out the world of the game that they are creating. You may feel that it might be a challenge but with a basic idea and a simple understanding it will turn from few simple sketches into a bit of fine art work that will work into a game.

(it doesn't always have to be so complicated)
usually a lot of times the game design document would be a collaboration between the designers, programmers and artists of a development team that would come together to create many different aspects such as a world of the game, the different levels, the characters, clothing, emotions, items and so much more that it would all work together to bring to life a concept. It doesn't always have to be sketches as it can also just consist of text, images, diagrams, concept art, inspirational sources or any type of accepted material of media. It could even be as far as a small working prototype of said concept, but that would be if they had more of an experience in game design or if you are part of a larger team.

However, it doesn't always have to be about making a video game as it can also be done with the creation of a physical board game or trading cards, that can be all work under the same aspect as such You can read about the idea of this here and after a extensive thorough read through of the articles (including one with added links here) they will give you a basic understanding that Game Design Documentation is not so different between a video game and a physical game.
(something like a character inspiration to my game)
All in all, I believe that game design documentation is a very interesting practice and it is very enjoyable to learn about the more in-depth intricacies of game design. Well I best be off now, so until next time

Cheerio!!!
-Sam



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