Code, a concept, development, bug testing, Launch: the elements of a game

The basic understanding of Game Elements

Well Hello to you again, Lads and Ladies to another one of my quite stupendous and, dare I say, exquisite blogs from myself of course. So in just a short time frame, I have chin wagged a good bit on game development and even to some oddities wedged in between but I want to have a little discussion on what I want to talk about today. Sure, it may be top notch to have a sense of what your game is all about in terms of it's theme and it's story, but now, you have to think, old chap, about how you can implement it into a full on final product that would be released to the masses. The most important thing, besides the theme and story concept of the game, is the elements that go into making these games, which is what I am going to be talking about today.



From my reading into the concept of game Elements from interesting sources and a very thorough article from a chap known as Doug Church (https://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php), it is a very intricate case and quite frankly, a lot to take in for one person to develop, but to save you some time, i will try and summers it down to a paragraph or two. So it will all start with a simple concept, you be sitting there working away on something and then suddenly, you get a vision, an idea so to say and then you start to build upon it about what you want it's story and themes to be and how it will play out and then in your mind you realise you have a game concept that you want to make.
From there, it's time to start building upon your game to make it into an actual game that becomes functional. So, you start at the beginning, where you learn about the concept of the work of a game engine to properly know how a world would be created for your concept. You learn through it's many tutorials on what exactly you have to do and how everything works. As you watch or read through some tutorials on how it all works, you could be working alongside it, in hopes that everything will work out well and so that you don't get lost down the road and having that mindset is always a good intention to do.

  
So as you work along with the program and hefty sum of tutorials on what to do, you will soon be having the makings of a game on your hands. At a certain point you will make it to two stages, The alpha which would be seen as an early build of the game where everything might not be final and it's here that you could get some ideas to add to the experience that a player may have in the future. So then you go back and do some more and soon enough after added or removed stuff and a lot of hard work you would reach the beta stage, which is the equivalent to a finished game, but this would be the area of final polish and to check to make sure there are no game breaking bugs in your code because that is not a good thing, is it chaps.Once everything has been checked multiple times and has been tested, it looks like everything is set and ready for you to finally finish your game, mark it officially as gold (that Game Dev speak for a game that is ready for market) and it is ready. Congratulations, old sport, you have yourself a game through the use of the elements tools and tutorials that were provided to you.

(just imagine this as you showing off your complete game)

Well that is all the time I have here to say about this concept of Game elements and what not, and I hope you enjoyed my Rambling for this long. Until next time.

Cheerio!!!








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